Sunday, 30 September 2012

Our Briefing, The Cutscenes And Machinima

          So we started our new project to create our own cutscene in groups of three the end outcome should be a a up to 1 minute long cinematic using all the components which the group creates ranging from sound props background and the characters themselves. since we don't have a genre limit this leaves a lot for us to decide on oh joy.

With that the research begins fortunately annabeth gave us a few cutscenes that got me ready to start this course the three she chose were:

Mists Of Pandaria



Now I'm not a massive MMORPG fan but the cinematic is beautifully done even though it is a pre rendered sequence so though it is an opening it doesn't use the in game models. the models animation and the camera angles are amazing and the art style of the cutscene is well done and aesthetically pleasing.

Red Vs Blue



I have watched red vs blue original series and the red vs blue is a machinima that started during halo 2. The thing that i find good about machinima is that they are made by a group of gamers rather than a team of animators. machinima was originally shunned by game companies due to them using copyright on the developers but after a while it became a new form of advertisement that lead to the machinima becoming as popular as the games itself.

Wolfenstein



This is the type of cutscene i like were you walk into the area that the boss or key moment is and then it instantly starts to run the animation that uses in game models which then enter combat and normal gameplay afterwards. the dark tones of the game really suit with not having a really long cutscene since you want to get back into the combat.

No comments:

Post a Comment