Friday, 17 January 2014

GDD

One of the main topics of research that i did was to look into game design documents be they professional or amateur. One of the main GDDs that i used was the one created for grim fandango which was released in the 90's. The thing that must be known is that GDDs are like gold dust and are very difficult to get hold of and are an insight into the company that a lot of companies do not want to be shown.
When looking into the Grim Fandango GDD i found that though it was full of illustration it was more about puzzles, solutions and story elements than about information of gameplay which if i had more time i would explore myself and expand my GDD to encompass what a completed document is.

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