Wednesday, 28 March 2012
Media Specificity
I didn't write any notes for this one due to the large amount of information that would need to be written for me to make any sense of it so instead i went back and looked at the lecture powerpoint and read though that. From what i could gather from the lecture it seems to make the point that media specificity is the term for the limits in your work being the process for the materials itself such as if i wanted to create a massive spaceship in maya modelling and put it into unity the gameplay would suffer due to the limitations of the machine being able to render it all. Though this term seems bad it also helps us grow and create new media such as cars improving and tapes to cd s.
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