Monday, 30 April 2012

Nick Adams, Blitz Games: Designing for a Radical Control Method

Blitz Games showed more Puss in Boots that uses kinect that unlike the first one had more action tagged on the game rather than puzzle or family oriented but the person raised a point that i'm glad they thought about and that is when i swing a sword the angle or height or speed will change depending on the person which i think is the problem with this style of game controls, the same impacts Wii Play and kinect since unlike a handheld controller it isn't a button push instead it is movement.

I think this shows the movement thing quite well when you look at the cat but though this shows a different point than what i was making. how Blitz games said they got around it trying to follow your arms they make it respond to the first bit of movement so when you finish coming though with the slash the game finishes with you which was really well done since it feels like you have done it and not that it is partially scripted to do it at a certain arm position.

No comments:

Post a Comment