Recently a lot of games use quick time events in the games which annoy a lot of people since they appear at weird times but quite a few games have learnt how to make them an actual game such as the ones below.
Jurrasic Park the game came out 2011 and was a bit underrated due to what other games were released at the same time and a lot of people don't like the game due to it being more like an interactive movie and it not being action packed enough. Visually jurassic park is beautiful and it is really good design it is just gameplay that everyone didn't like and the story was a little too slow paced for most.
Farenheit was the predecessor of heavy rain and it used quick time as a major gameplay component. Farenheit is a game i loved it had a good story, a balanced gameplay style and is a overall pleasant game to play. The whole point of this post is talking about do you need to make a cinematic game or can you make it a movie where you can decide what happens during the story. i think this is a difficult thing to decide on since it takes away the concept of a game but it is still in debate even now so i expect more games like this in the future.
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