Thursday, 10 May 2012

Idea and Concept Development

In the computer game design course text book we were mean't to read sections of the book to gain a better understanding of the industry. The first section read was about inspirations to design and how you can design a game in the most unlikely way such as Pokemon which is glorified childhood bug hunting. The use of sketchbooks is highly suggested since it is a collection of possible inspiration for a later project including pictures, ideas and drawings. As For creating a new game it brings up the point of status quo and how instead of health packs in call of duty they made your screen red and blurry which caused your aim to be off until it regenerates. One section talked about how to gather materials and ideas and one of the key points was the internet which i have to agree causes a lot of different inspiration and help find research materials.The point it suggests is use mood boards and keeping references in one place which is something i have always done.

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