My name is Antony Ward and I am a freelance digital artist, animator and writer. I have over 18 years experience within the games development industry, working for some of the biggest companies at a senior level. During this time, I have grown as both an artist & animator as well as a manager. My senior positions within the art departments have enabled me to develop my skills in not only managing my own time and workload but also that of a team. I have proven myself adaptable, tough under pressure and a good team player. My understanding of the industry, having worked from the bottom up to leading on a big budget project, has allowed me to be confident in my own abilities. I have been able to pass on the skills I have learnt effectively through both my in-house roles and my books.
I am the author of three successful technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). These have been popular and have been translated into many different languages including Chinese.
I have also written numerous tutorials for 3DArtist and 3DWorld magazine, as well as creating video tutorials for Digital Tutors.
As Featured In - Digital Tutors, 3DArtist Magazine, 3DWorld Magazine, Exotique by Ballistic, PixelArts Magazine, 3DMag Magazine.
My Specialities – High and low resolution 3D Modeling, Texturing, Rigging, Animation, MEL Scripting, Maya Tool Development, Tutorial Writing.
I really enjoyed this talk but not as much as the one by susan. I am not a character modelling but i appreciated his input and the advice he gave us.
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