It's been awhile since i have had a modelling session on maya since the last time when i didn't need to animate was a bioware competition that i entered which was around christmas so i enjoy just sitting and modelling. The problem i did have was working out which side the normals were when importing to unity but when i figured it out it was a lot easier to sort it out. It took awhile to get used to laying out the UV textures properly and making the textures look how it is needed and high quality enough to be able to see the details.
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