This is the textured model that has smooth preview Which i think looks really good. With that done it is time to enter new territory which is rigging, controls and skinning. I really enjoyed learning the new parts of maya which is handy because i needed to know them for the character we needed to design later.
These next two pictures show the Rig in all it's glory, now this was interesting for multiple reasons one being that is something new and as a gamer it is fascinating since this is what game companies do which makes me feel like i am working towards that goal in the future. After that though it got a bit annoying since my right knee was were it was supposed to be so i had to redo the knee which took extra time and patience.
I wish i could of tried this with my original geometry but maybe in the future i will come back to my original geometry and try and fix it to be able to be used for rigging.
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