Thursday, 6 December 2012

Turnaround bright eyes

So this was the turnaround which was used for the modelling image plane which had more of the style that the character was going to look like. The character looks quite blocky in this pic but as i was drawing the character turnaround i noticed that the scale of the head makes the head the same size as the shoulders which by measurements is just the right scale. The reason i only gave the character one arm in the T pose is due to me only modelling the one side and then mirror the geometry across which formed the overall character plus even as a T pose the character is showing attitude.

Evaluation: I had a bit of trouble thanks to this drawing due to him being at a bit of a slant which caused the lining up in maya, to be more awkward than it needed to be especially when scaling the two sides so the character could be created oh well need to use a grid next time or a ruler.

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