Thursday, 6 December 2012
It's Alive
Now rigging i had no problem with when designing the rig thanks to matt's vid but it did lead to an awkward part later that by the time i noticed the leg was to far forward in idle mode it was too late to correct so i had to go back to a earlier save before binding. and correct it. Also the controls were no problem since i found that part easy. but on to skinning i just mentioned i had abit of trouble but i corrected it quite easy due to the early stage of the problem. The skinning became a little differcult due to the bands around his legs due to how many faces were present and how much space between them which caused the movement to be jumpy so next time i'm getting rid of them or making them flat.
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OUDF505
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