Due to me looking into the animation for the project i started to do tests for how i should make the mech move.
Alot of the concept art are dog leg based which if looking online at mechs you can find alot of examples but what i wanted to do is try to get a feel for the weight of the mech as they move. While testing i found that the dog leg mechs though quite common and basic in most series they worked well to deliver the movement across to the viewer.
I also tried a hydraulics type mech which led to the problem of making the thing walk using a rig mainly due to the moving parts. though i think after a long period of time i would be able to make it fluid and look appealing i need to also thing of what is time efficient and also less stressful since alot of pieces still need to be done.
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