Gears of War 2 is a third person shooter that reached critical acclaim due to it's violence and scale of missions ranging from in a giant worm and a mountain trail in a tank-ish jeep. the game itself uses what feels like very large spaces but due to good design the realism of it is that the space loops back on itself which gives the perspective of really long levels as well as the clever use of switching levels after cut scenes or checkpoints. When it comes to the design of the environment it is always fitting the scenario of the mission such as the mission to enter a science facility it keeps large ceilings for rooms such as where the experiments are being done and low and long corridors between the sections which along side giving a certain feeling when walking round it also tells it's own narrative.
My favourite chapter to look into is the mission to go though Jacinto since some buildings are still upright while some are destroyed or on their side. The roads are in one piece but covered in wrecks while some sections have giant holes. In the end of the day the scenery and level design can tell as much of a narrative as the story.
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