With Dawn of war 2's level design it is set to follow a certain format due to the game being an real time strategy. The setting of a rts limits aspects of the design which can be a positive. Due to the game keeping the same camera distance the measurements and scale are set even if you zoom in to a unit which means all levels can be measured to be the same scale and tweaked after.
The style of certain factions in the game also effects the scale in the level due to most factions having set building styles and buildings which normally follow conventions in the world for scale and size. The game tries to keep open spaces for combat when possible and normally use buildings in either strategic locations for combat or just for aesthetic means.
Dawn of War 2 proves when i was researching that you could have a large open space and can still fight but you get more immersed and enjoy the level more when there are changes such as a drop, a building or a ruined vehicle or just a nice looking level aesthetically.
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