Thursday, 27 March 2014

Game Layouts

With one of my jobs being game level design i needed to do research into how to lay a level out. Fortunately due to my gamer background i have alot of experience into how to lay a level out depending on it's needs such as:

Lost Planet 2
The idea of all the stages is that due to the enemies being so large in size and the use of mechs the levels are large in scale but still keep the more interesting stuff in the center to keep the player on the assigned path.

Batman Arkham asylum
The space used in Arkham asylum are large due to the island and the use of the island but it also has enclosed and smaller areas in logical areas such as prisoner check in and security check points. The idea of multiple sized levels is the best setting when designing a game since it is closer in setting to real life since though there is a conformity in design size still fits function.

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