Thursday, 27 March 2014

The roles we play

The project that i am working on is a game project that is a isometric shooter which will be an original idea. The team for the project is me, Andy, Adam and Tim which though working together to create this piece is our main goal we all will have specific jobs that will need individual research as well as certain workloads during the project.

 Although i am a writer i will not be doing writing for this project since that role is filled by Tim which alongside his producer role leads to him finalizing a lot of the final pieces of the story. the first stage of production is mainly concept based which due to my roles led me to be less involved with the making of the concept art and leaving my contribution to inputs on what i think of the piece.

My roles in the project will boil down to:
Animation
The main animations that i will be doing are the mechs ranging from walk cycles to movements while shooting. the possibility of animating the surroundings is there but a lesser importance when compared to the mechs.

Modelling
With modelling i will be doing mechs as well as assets for the world ranging from a beer barrel to a factory. the modelling although split between four is a main field that i will be working on during this project due to personal interest as well as the want to improve my skills.

Level Design
Level design is the one part of the game that i really wanted to do since it is something i have an interest with. the level design will lead to me doing research on scale and placement while research on the actual building will be shared between the group. I will be doing the mock ups as well and finalized mock ups which will lead to creating a good level as well as influencing modelling as well as how the game looks.

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