Though one of the key elements this is a section i unfortunately did not check sooner which is the camera which tracks the character during gameplay. Although attaching the camera is easy the main problem is the distance of the camera since due to trying keep the details on the mech the world becomes too big which causes the mech to look like a mouse in a Snes game.
Keeping the camera further away caused the same effect to the mech which made the world look fine but the mech look tiny. When looking over this i found that i will need to tweak the scale possibly by half to allow the character to be visible as well as keep the world at a good scale compared to the mech.
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