Thursday, 27 March 2014

Creating the game space

When it came to blocking out the level i had to use google maps due to the easy accessibility to the distance for the path that me and tim discussed. When blocking out a perimeter i tried to keep in mind the mechs needing more space round the canal as well as the size of buildings that potentially would have the mechs enter them.

The canal ended up looking good except for the size of the body of water which was far to big and caused the player to be too far away from the other shores which gave a scale problem for the player in the form of perspective as well as the distance of the camera and the level.

When i do my second block out i will address some of the issues that i found while laying it out which mainly was that the huge mech was just too small.

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