Company of heroes is a real time strategy game created by the game company relic who also created the dawn of war game series. The game is set in world war two and with a sequel follows the Americans and the Russians against the Nazi menace.
The visuals of the game are beautiful and follow the feel that is associated with the war which immerses the player even if they have a rts ui in their face. The game keeps with making sure the world is set in the right time period ranging from the farms to the city and even to the weather which is an influence that i will be using for our game especially for the war torn visual style that is connected with a recently occupied space.
The Animations range from soldiers to tanks and anti tank guns, the tanks and anti tank guns are a particular section that i found helpful for working out kick back due to the damage the weapons must do to their target and how the amount of force, kick back depends on what you are shooting so a anti tank gun has a lot of kick back due to the amount of damage to the tank it does while a apc has little kick back.the destruction animations is something that really helped working out our own due to how they don't just blow up.
The modelling of the tanks look good from up close as well as far away which is something that we should strive for even if the camera is at a distance from the player. The designs of the tanks definetly affected my input for the mechs in the sense of simple element that i thought needed tweaking such as mud guards or armour.
the game itself is fun and enjoyable but also was a good example of how to get the sort of game we want.
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